AI Insights · Timothy · January 2022
Top 5 School Games on Android in Latin America: Q4 2021 Performance
In Q4 2021, the top school games on Android in Latin America exhibited varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
The fourth quarter of 2021 saw varied performance among the top school-themed games on the Android platform in Latin America. Here’s a closer look at the key metrics for each of the top five applications, based on data from Sensor Tower.
Bully: Anniversary Edition from Rockstar Games experienced a steady increase in weekly revenue, peaking at approximately $1.5K in the final week of December. Weekly downloads showed an upward trend, reaching around 772 in the week of December 20. Weekly active users grew consistently, ending the quarter at 1.7K.
School of Chaos Online MMORPG by VNL Entertainment Ltd had an impressive rise in weekly revenue, culminating at $1.2K in the last week of December. Downloads ranged from 9.7K to 16K weekly, with the highest number recorded in early December. The game maintained a robust base of active users, peaking at nearly 42K in mid-December.
Idle High School Tycoon from Kolibri Games showed a significant drop in revenue after an initial increase, starting at $715 in early October and falling to $8 by the end of December. Weekly downloads were initially high, but saw a sharp decline to just 70 by the last week of December. Active users followed a similar trend, peaking at 16K in early October before decreasing to 2.6K by the end of the quarter.
Papers Grade Please! from Lion Studios saw a substantial increase in revenue, reaching approximately $311 in the week of December 20. Downloads peaked at over 1.4M in late November and remained strong throughout the quarter. Weekly active users also saw significant growth, peaking at 2.4M in late November before settling at around 989K by the end of December.
University Empire Tycoon -Idle by Codigames had fluctuating revenue, peaking at $473 in late September and ending the quarter at $73. Downloads were minimal throughout the quarter. Active users declined steadily from 34.8K in late September to just over 20K by the end of December.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.